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Ndreams Limited
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  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We’re looking for a highly skilled and creative Senior Lighting Artist... Read More
    We’re looking for a highly skilled and creative Senior Lighting Artist to join our team and help define the visual tone and atmosphere of our projects. This is an exciting opportunity for an experienced artist to take ownership of lighting pipelines, contribute to visual storytelling, and collaborate across disciplines to deliver stunning, immersive environments. As a Senior Lighting Artist, you’ll play a key role in shaping the mood and readability of our worlds, using lighting to enhance gameplay, guide the player, and support narrative beats. You’ll work closely with art direction, environment teams, and technical artists. The rundown: 12 month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Design and implement high-quality lighting across environments, characters, and cinematics. Collaborate with art direction to define and maintain the visual tone of the project. Work closely with environment and level design teams to ensure lighting enhances gameplay and readability. Optimize lighting for performance across platforms while maintaining visual quality. Develop and maintain lighting workflows and documentation. Troubleshoot and resolve lighting-related issues in engine. Provide feedback and mentorship to junior and mid-level artists. The skills you’ll need: Has 4+ years of professional experience in lighting for games or real-time applications. Demonstrates expertise in lighting tools and techniques within game engines such as Unreal or Unity. Has a strong understanding of lighting theory, colour, composition, and mood. Is experienced in optimising lighting for performance across platforms. Has a solid grasp of PBR workflows, post-processing, and real-time rendering. Can work independently and take ownership of lighting across large scenes. Has a portfolio that showcases exceptional lighting work in real-time environments. The nice to haves: Experience with cinematic lighting or cutscene workflows. Familiarity with shader development or technical art pipelines. We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch. We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less
  • We are seeking an accomplished and visionary Principal Animation Progr... Read More
    We are seeking an accomplished and visionary Principal Animation Programmer to lead the development of cutting-edge animation systems that define the feel and fidelity of our immersive VR experiences. In this senior-most technical role, you will shape the future of animation technology across our projects, driving innovation and mentoring teams to deliver world-class results. You’ll architect and evolve animation systems and tools in close collaboration with animators, designers, and gameplay engineers. Your leadership will ensure that our animation pipelines are scalable, performant, and aligned with the creative vision of our games. This is a rare opportunity to influence the direction of animation technology at a studio known for pushing the boundaries of VR. The rundown: 12-month fixed term contract Full time (37.5 hours per week) Fully remote within the UK Salary is competitive and dependent on experience Key responsibilities: Lead the design and evolution of core animation systems for VR gameplay Collaborate with cross-functional teams to ensure seamless integration of animation with gameplay and narrative Drive innovation in procedural animation, IK systems, and runtime rigging Set technical direction and long-term strategy for animation technology Solve complex animation challenges and guide architectural decisions Champion code quality, maintainability, and robust documentation Mentor and support programmers across all levels, fostering growth and excellence Partner with QA and production to ensure animation features meet quality and delivery goals Evaluate and introduce new tools, techniques, and middleware to enhance workflows The skills you’ll need: Expert-level C++ programming skills and deep experience with animation systems in game engines Strong understanding of animation principles and real-time implementation Extensive experience with Unreal Engine, including Animation Blueprints and Control Rig Proven track record in VR development and performance optimization Exceptional problem-solving, communication, and leadership skills The nice to haves: Experience with procedural or physics-based animation systems Knowledge of motion matching or machine learning in animation Shipped multiple commercial games in a technical leadership role Familiarity with animation middleware (e.g., Havok, HumanIK) We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon! We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope. We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more. Read Less

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