This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development.
The successful candidate will propose new ideas and develop new algorithms for real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and ray tracing is also important.
Key Responsibilities:
Propose new ideas and develop new graphics/rendering algorithms for mobile GPU.
Analyze GPU applications to generate performance/power improvement, profile and optimise rendering code and GPU shaders.
Publish research papers or patents for new graphics algorithms.
Technical lead for the graphic algorithm team.
Required:
BSc or MSc in relevant discipline (CS, EE, etc.).
Extensive experience in implementing real-time rendering
algorithms, ray tracing or global illumination algorithms.
Excellent GPU shader programming skills using GLSL or HLSL, etc.
Hands-on experience with one or more of the following graphics
API: Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL.
Excellent programming skills using C or C++
Desired:
PhD in relevant field
Experience in rendering algorithms used in game engines (Unreal, Unity, CryEngine) is highly desirable
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